Table one

Dice Duel

Two dice for you, two for the house. Highest total takes the round. Winning adds tokens, losing costs nothing at all, and a double six pays a bonus worth precisely zero pounds, dollars or anything else.

Tokens250
Rounds won0
Rounds lost0
Dead heats0
Win streak0

Your roll

Total2
VS

The house

Total2

Two dice each. Ready when you are.

The arithmetic, printed

  • Each die is a fair six-sided roll, so two dice produce thirty-six equally likely combinations.
  • Seven is the most common total, appearing in six of those thirty-six combinations.
  • Two and twelve are the rarest, one combination each, which is why the double six carries the bonus.
  • You and the house roll from identical distributions, so over a long run the split tends towards roughly forty-four per cent wins, forty-four per cent losses and twelve per cent dead heats.
  • A win adds twenty-five tokens, and a double-six win adds one hundred. A loss deducts nothing, because there is nothing to deduct.
Before you roll

Three notes from the camp

Losing is free

The token counter only ever goes up or stays still. We removed the losing side of the ledger deliberately, because a falling balance is the exact mechanic that keeps people chasing.

Streaks mean nothing

A run of eight wins is a pleasant coincidence, not a hot hand. Each roll is entirely independent of the one before it, and the dice have no memory of your evening.

The bonus is a joke

One hundred tokens for a double six sounds generous until you remember that a token cannot be spent on anything. It exists purely so the rare roll has a small flourish.

Stop whenever

There is no session to close, no progress to save and no penalty for walking off mid-round. The wipe button and the browser's close button are equally valid exits.

Read the house rules