Two dice, a folding table and a long argument
Qeburavi began somewhere between Flagstaff and nowhere in particular, with a borrowed set of dice on the bonnet of a car and a disagreement about whether the game would still be fun if nothing was riding on it.
Four hours later the argument was unresolved and the dice were still rolling, which we took as evidence for one side. The camp exists to make that evidence available to other people.
Four turns in the road
We removed the losing column
The first build deducted tokens for a loss. Watching a tester grind back to their starting balance for twenty minutes told us everything we needed to know, and the deduction was deleted that evening.
We published the maths
Every mode prints its distribution beside the table. It costs nothing to be transparent about thirty-six combinations, and hiding them would have been a choice rather than an accident.
We turned down the banners
An affiliate network offered a monthly figure to place operator advertising in the sidebar. There is no sidebar now, partly for layout reasons and mostly out of stubbornness.
We kept it small
No accounts, no servers holding your progress, no infrastructure to maintain. The whole camp is a folder of files, which is why it can stay free indefinitely.
On simulated gambling, honestly
We are aware that free dice games sit close to something less benign. Researchers have repeatedly noted that social casino products rehearse the rhythm of wagering, and that familiarity with the rhythm is not entirely harmless even when the stakes are imaginary.
Our answer is not to claim the risk is zero. It is to strip out every mechanic whose only purpose is to extend a session, to print the odds where they cannot be missed, and to state plainly that the token counter is a toy.
If any of this reads as an invitation to gamble for real money, we have written it badly. It is the opposite. The full commitment is set out in the house rules.